![]() ![]() This game has awful lightning effects compared to E3, it looks like a Ubisoft game. This game has a boring and repetitive combat system. 2 hours into it, I'm not ready to throw the game across the room - but close. Just mash buttons and pretend you're controlling what's going on. A part of your brain tells you, you just need to get the hang of it, but after 10 minutes you realize - there's nothing to learn. Things just happen, erratically, no matter which button you press. Traveling via web through the city was also ridiculous. THEN, once you learn a move, you inexplicably can't use it in the very next battle. The pacing makes no sense, with text flying off the screen before you can read it (and I read really fast) and "tutorial" fights that kill you before you have a chance to try what you're supposed to be learning. Your physics don't need to be realistic, but if they aren't at least consistent, suspension of disbelief is impossible. If air has the drag on a body required to slow it down that much horizontally, it'll have the drag on a body required to slow it down that much vertically, which basically would end up with Spiderman slowly drifting down like a feather or leaf. He shoots out of the web very quickly, but then his motion slows to a crawl about a quarter of a second after he lets go, meaning none of that fast-paced momentum based swinging like in Spiderman 2's movie tie in game. For Spiderman's web-swinging, the movement has a very dull feel to it. On top of that, gameplay is basically another Arkham-ripoff superhero game for combat but with more boring movement-less mid-air stuff. 30fps looks okay on film, where you don't have to control what people are doing, but 60fps is practically mandatory when you want a game to feel responsive. 60fps has been standard in gaming since the PS2 era. This makes the game feel slow and unresponsive. Second up is gameplay: Framerate is locked at 30fps, even on PS4 PRO. Walk on a building and it's being done by cubemaps ALL of the time, meaning no cool reflection of Spiderman in the windows like in that famous movie poster from the first Spiderman movie. Reflections are being done via cubemaps most of the time. First up is graphics: The game looks ugly. Walk on a building and it's being done by cubemaps ALL of the time, meaning no cool reflection of Spiderman in the windows like in that famous movie poster from the first Spiderman movie.įramerate is locked at 30fps, Absolutely awful game in every regard. How did the developers not play God of War and just shelve this? … ExpandĪbsolutely awful game in every regard. Nothing done here hasn't been done better in another video game. But being forced to help Doc Otto become Doc Octopus like you have no idea where this will go is surprisingly really frustrating. When you read a comic or watch Spidey and know in advance what's going to happen, it's bad enough. Was Spidey always this annoying? - It's a game, not a comic. Quick Time EVENTS!!! - Control is great when it's great, but when it's not, it's frustrating. Cons: - Repetitious and banal, grinding side quests and puzzles - I was tired of this combat system at the end of Batman Arkham. Controls are very good (not great - not Infamous great). ![]() Was Spidey always this Pros: - Looks great. Control is great when it's great, but when it's not, it's frustrating. I was tired of this combat system at the end of Batman Arkham. Repetitious and banal, grinding side quests and puzzles ![]() Controls are very good (not great - not Infamous great). ![]()
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